MONTH 3 · SALES PLANNING & STRUCTURE
If I hired someone tomorrow, could I hand them a territory, a comp plan, and a clear definition of what success looks like in 90 days?
Build the fully-loaded compensation plan for each path, then see it flow straight into the cost model — salary, benefits, and field expenses all carry through in real time. Direct (W2) reps cost more up front and take time to ramp — usually about 6 months to meaningful traction and closer to 12 months before they've generated enough revenue to cover the cost of hiring them. Independent reps carry no salary or benefits load, but it typically takes 3–5 of them to generate what one direct rep produces. Enter your real numbers below and let the model show you the actual trade-off, not the conventional wisdom about it.
Up to 5 products. For each, set the price and how many units a rep typically sells per closed account.
| Product name | Price / unit | Units sold / account |
|---|
Applies to one direct rep's account-closing pace. Most reps need real time in the field before they hit stride.
Salary is only part of what a direct hire costs — benefits load and field expenses are real, recurring cost too. This feeds directly into the cost model below; nothing here needs re-entering.
Training and demo costs are separate one-time onboarding spend, on top of the fully-loaded compensation from Step 3.
Commission is modeled as a flat percentage of the revenue each path actually closes, on top of salary (direct) or training/demo cost (independent). Check both rates against your real product margin — a 30% independent commission on a low-margin product can erase the "no salary" advantage entirely.
Pull the number of direct-rep-equivalent territories you're planning to fill — 10, if you're using this alongside the Territory Design Model.
Same target revenue, two different paths to it.